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Post by Claire Redfield on Mar 19, 2014 14:10:01 GMT -8
Placeholder... A terrible mutagenic plague called the Green Flu has swept across the world, claiming the majority of the world's population. It is not death that it brings, however, but something far worse, mutating victims into hideous zombie-like monsters. The survivors are immunes who have managed not to succumb to the illness or the Infected, or the rare non-immunes able to persevere in a world rapidly falling into apocalypse. SurvivorsInfectedThe TankThe SmokerThe ChargerThe BoomerThe SpitterThe HunterThe JockeyThe WitchCommon Infected
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Post by Claire Redfield on Mar 19, 2014 14:10:09 GMT -8
Tank ThemeLouis: "Run, or shoot?! Run or shoot?!" Bill: "Both!"THE TANKAffiliations: S OLO D10, B UDDY D6, T EAM D8 Distinctions:I NFECTEDO VERCOME BY R AGES IMPLE-M INDEDPower Sets:SPECIAL INFECTEDE NHANCED S ENSES D8, S UPERHUMAN D URABILITY D10, S UPERHUMAN S TAMINA D10, S UPERHUMAN S TRENGTH D10 SFX: Area Attack. Against multiple targets, add a D6 for each additional target and keep an additional effect die. SFX: Second Wind. Before you make an action including a SPECIAL INFECTED power, you may move your physical stress die to the Doom Pool and give reacting heroes 1 PP, and step up the Special Infected power by +1 for this action. Limit: Flammable. Step up physical stress caused by fire-based attacks by +1. Limit: Infected. Earn 1D6 Doom die when afflicted by mutant-specific complications and tech. Specialties: C OMBAT E XPERT D8 ID: TAAAAAAAAAAAAANK! (Public) History:No one knows where or how the Green Flu started, only the effects it has on humans. Tanks are, some might argue, the worst mutations to result from the Green Flu, and certainly the most destructive. Personality:Tank like flowers. And poetry. And smashing skulls into paste. Abilities and Resources:ROOOOOOOOOOOOOOOOOOOOAR! The Tank is not a subtle or nuanced foe. He does one thing well: Smash things. Cars, houses, people. It's what Tank does. He'll throw full-sized cars like an angry child will throw Matchbox cars, pound through walls and charge through hails of gunfire. The Tank is an implacable foe, utterly consumed by animal rage. Once he sets his sights on an enemy, he lashes out with all his fury and does not stop until either he or his prey are dead.
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Post by Claire Redfield on Mar 19, 2014 14:10:21 GMT -8
Rochelle: "Well, on the news they called them 'Smokers'." The SmokerAffiliations: S OLO D6, B UDDY D8, T EAM D10 Distinctions:I NFECTEDS TEALTHY H UNTERC OUGHING M ENACEPower Sets:SPECIAL INFECTEDEnhanced Senses D8, Enhanced Stamina D8, Strength D6, Stretching D8 SFX: Long Tongue. Add a D6 and step up your effect die by +1 when inflicting a grappled complication on a target. SFX: Secondhand Smoke. When stressed out or killed by physical trauma, inflict a choking cloud D8 complication on all characters within melee range. Limit: Infected. Earn a Doom die when afflicted by mutant-specific complications and tech. Specialties:C OMBAT R OOKIE D6, M ENACE E XPERT D8 ID: Unknown History:Unknown. No one has discovered the origin of the Green Flu. Personality:Smokers are the most patient of Infected, stalking prey carefully and picking the right moment to strike with precision. They are the snipers of the Special Infected. Abilities and Resources:The Smoker's most notable mutation is its incredibly long tongue, which coils inside its hideously distended body when not in use. Its tongue can lance out, striking prey more than one hundred feet away. It uses this tongue to snare victims, choke them or drag them over edges. When killed, Smokers burst into a cloud of choking green gas, weakening their killers and hopefully allowing other Infected to finish them off.
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Post by Claire Redfield on Mar 19, 2014 14:10:30 GMT -8
Ellis: "He's bashing me into shit!" THE CHARGERAffiliations: S OLO D8, B UDDY D6, T EAM D10 Distinctions:I NFECTEDC HARGING B EHEMOTHH ARD-H EADEDPower Sets:SPECIAL INFECTEDE NHANCED D URABILITY D8, E NHANCED S ENSES D8, E NHANCED S PEED D8, E NHANCED S TAMINA D8, E NHANCED S TRENGTH D8 SFX: Charge! If a pool includes a SPECIAL INFECTED power, you may replace two dice of equal size with one die +1 step larger. SFX: Giant Arm. Add a D6 and step up your effect die by +1 when inflicting a grappled complication on a target. Limit: Infected. Earn a Doom die when afflicted by mutant-specific complications and tech. Limit: Withered Arm. While affecting someone with a grappled complication, you may not attack others or use E NHANCED S TRENGTH D8 in a reaction roll against anyone besides your target. Specialties:C OMBAT E XPERT D8 ID: Unknown History:Unknown. No one has discovered the origin of the Green Flu. Personality:Chargers are hardly any more patient than Tanks. They wait as long as they can while a group of survivors approaches, then charge into the heart of the group, bowling over targets or sending them flying. Abilities and Resources:As fast as a horse and just as strong, Chargers are dangerous Infected, capable of scattering whole groups of survivors with one charge. They are tough to bring down, as well, proving capable of breaking the defenses of survivors with their great strength.
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Post by Claire Redfield on Mar 19, 2014 14:10:42 GMT -8
Zoey: "Boomer! Don't let it puke on you!" THE BOOMERAffiliations: S OLO D6, B UDDY D8, T EAM D10 Distinctions:I NFECTEDG ROTESQUE R OTUNDITYS LOSHING S ICKNESSPower Sets:SPECIAL INFECTEDE NHANCED S ENSES D8, P ROJECTILE V OMIT D6 SFX: Bile Explosion. When physically stressed out, immediately take D12 physical trauma and step it up to inflict blinded D8 and sickened D8 complications on all characters within melee range. SFX: Bile Spray. Against multiple targets, add a D6 for each additional target and keep an additional effect die. May only use this attack to cause complications. SFX: Like Flies to Honey. If you inflict a complication at the D8 level or higher on a target, or at the D6 level on multiple targets, activate THE HORDE. SFX: Noxious Bile. Add a D6 and step up your effect die by +1 when inflicting a blinded or sickened complication on a target. SFX: Torrential Bile. Step up or double a P ROJECTILE V OMIT die against a single target. Remove the highest rolling die and add 3 dice for your total. Limit: Infected. Earn a Doom die when afflicted by mutant-specific complications or tech. THE HORDEE NHANCED S ENSES D8, H ORDE D6/D6/D6/D6, S TRENGTH D6 SFX: Sea of Inhumanity. Against multiple targets, add a D6 for each additional target and keep an additional effect die. Limit: Drawn by Pheromones. Shutdown THE HORDE unless the Like Flies to Honey SFX has been activated. Once the victim(s) or the horde have been destroyed, shutdown THE HORDE until the SFX is activated again. Limit: Infected. Earn a Doom die when afflicted by mutant-specific complications and tech. Limit: Mindless Horde. Defeat HORDE dice (with D8 stress) to reduce HORDE. Each HORDE die may be treated as a separate target for Area Attack SFX. Specialties:C OMBAT R OOKIE D6 ID: Unknown History:Unknown. No one has discovered the origin of the Green Flu. Personality:Boomers are patient and yet aggressive hunters. They wait in ambush for a group of survivors, given away only by the sound of constant sloshing and gurgling of the bile within their voluminous bodies. Abilities and Resources:Despite their frailty, or perhaps because of it, Boomers are especially dangerous Special Infected. Their mutations allow them to vomit forth thick streams of noxious bile, which nauseates and blinds its victims. On top of that, the pheromones attract and enrage nearby Infected, calling hordes down upon the beleaguered survivors. When killed, Boomers earn their moniker by exploding and spraying what bile remains in their bellies all over the nearby area.
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Post by Claire Redfield on Mar 19, 2014 14:10:58 GMT -8
Ellis: "Oh, great, now they're spittin' shit at us!" THE SPITTERAffiliations: S OLO D6, B UDDY D8, T EAM D10 Distinctions:I NFECTEDS HRIEKING T ERRORB URNING W ITHINPower Sets:SPECIAL INFECTEDA CID S PIT D6, E NHANCED S ENSES D8 SFX: Area Attack. Against multiple targets, add a D6 for each additional target and keep an additional effect die. Limit: Infected. Earn a Doom die when afflicted by mutant-specific complications and tech. Specialties:C OMBAT R OOKIE D6 ID: Unknown History:Unknown. No one has discovered the origin of the Green Flu. Personality:Spitters are aggressive, as are all Infected, but cautious, preferring to stay back, out of the fight. They seem to savor the torment they inflict on their enemies. Abilities and Resources:Spitters are relatively weak for the Infected, instead fighting with their burning acid spit. They use the acid to break down barriers or scatter a group of survivors who have huddled together for safety.
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Post by Claire Redfield on Mar 19, 2014 14:11:08 GMT -8
Nick: "So that's a Hunter, huh? What's he gonna do, go for a jog at me?" THE HUNTERAffiliations: S OLO D10, B UDDY D8, T EAM D6 Distinctions: I NFECTEDR AVENOUS K ILLERB LIND H UNTERPower Sets:SPECIAL INFECTEDE NHANCED R EFLEXES D8, E NHANCED S ENSES D8, E NHANCED S PEED D8, E NHANCED S TAMINA D8, E NHANCED S TRENGTH D8, L EAPING D6 SFX: Pounce. Add L EAPING to an attack action against a single target. Remove the second-highest rolling die and add 3 dice for your total. Limit: Infected. Earn a Doom die when afflicted by mutant-specific complications and tech. Specialties:A CROBATIC R OOKIE D6, C OMBAT E XPERT D8 ID: Unknown History:Unknown. No one has discovered the origin of the Green Flu. Personality:Hunters are tense, full of barely-suppressed rage and the desire to rend human flesh from bone. When sighting potential prey, they almost always shriek in anticipation and give their presence away, and can't restrain themselves from attacking when the opportunity presents itself... even if it means leaping headlong into danger. Abilities and Resources:Though blind, the Hunter's other inhuman senses make up for it, allowing the creature to hunt effectively in dense urban environs. They are fast and very strong, able to overpower most victims with ease. The Hunter has a tremendous leaping ability and often pounces from hiding or from a high position, using the extra momentum to crush its prey to the ground and incapacitate them.
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Post by Claire Redfield on Mar 19, 2014 14:11:13 GMT -8
Coach: "It ain't right for a man to be ridden like that!" THE JOCKEYAffiliations: S OLO D4, B UDDY D8, T EAM D6 Distinctions:I NFECTEDF LEA M ANPower Sets:SPECIAL INFECTEDE NHANCED R EFLEXES D8, E NHANCED S ENSES D8, S PEED D6, S TRENGTH D6 SFX: Joy Ride. Add a D6 and step up your effect die by +1 when inflicting a ridden complication on a target. Limit: Infected. Earn a Doom die when afflicted by mutant-specific complications and tech. Specialties:A CROBATIC E XPERT D8, C OMBAT R OOKIE D6 ID: Unknown History:Unknown. No one has discovered the origin of the Green Flu. Personality:Jockeys are the most insane of the Infected, save perhaps for the Tank, gleefully cackling as they approach a group of survivors and attempt to jump on one of them, pulling her away from safety and into danger at the hands of other Infected. Abilities and Resources:Jockeys are not particularly powerful on their own, but they can be dangerous in other ways. Given the chance, they use their agility and speed to leap on a survivor's back and literally steer or pull her toward danger. Though swift and small, making them hard targets, Jockeys are not especially bright or durable.
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Post by Claire Redfield on Mar 19, 2014 14:11:26 GMT -8
Zoey: "Run like hell!" THE WITCHAffiliations: S OLO D10, B UDDY D8, T EAM D6 Distinctions: I NFECTEDO VERCOME BY G RIEFD EADLY S IRENPower Sets:SPECIAL INFECTEDE NHANCED D URABILITY D8, E NHANCED S ENSES D8, E NHANCED S ENSES D8, E NHANCED S TRENGTH D8, S PEED D6 SFX: Infected Fatale. Add more than one SPECIAL INFECTED power die to a dice pool. Step back each SPECIAL INFECTED die in your pool once for each die beyond the first. Limit: Grieving. Step up the effect die of an action which inflicts emotional stress on the Witch by +1. Limit: Infected. Earn a Doom die when afflicted by mutant-specific complications and tech. WICKED CLAWSC LAWS D8 SFX: Throat Slash. Add a D6 to your dice pool for a physical attack action and step back the highest die in your pool by -1 to step up stress inflicted by +1. Limit: Exhausted. Shutdown C LAWS to gain a Doom die. Recover power during a Transition Scene or by activating an opportunity. Specialties:C OMBAT E XPERT D8 ID: Unknown History:Unknown. No one has discovered the origin of the Green Flu. Personality:Witches are perhaps the most emotional of the Infected, overcome by grief rather than pure rage, unlike the Tank. They often sit and weep loudly for their lost humanity and horrific mutations. Mostly, the Witch will allow survivors to pass unhindered, provided they keep a reasonable distance. When startled or her grieving disturbed, and so reminded of her tormented existence, the Witch lashes out with the same fury as the other Infected. Witches are perhaps the most intelligent of the Special Infected. For whatever reason, they are also drawn to the smell of sugar. Abilities and Resources:When angered into action, the Witch is a terrible foe. She is fast and much stronger than her slight build would suggest, and her claws are capable of tearing through flesh and bone easily. She sprints at the offending animal and slashes it in the neck, head and throat, setting up on the downed victim and ripping it to bloody ribbons. Again belying her stature, the Witch can endure a terrific amount of damage.
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Post by Claire Redfield on Mar 19, 2014 14:11:37 GMT -8
Zoey: "I can't get over how fast they all are, it's not even fair. I'm calling zombie bullshit on that, you know? They're not... allowed to be so fast." THE INFECTEDAffiliations: S OLO D4 • B UDDY D6 • T EAM D8/D8/D8 Distinctions:I NFECTEDM INDLESS Z OMBIESPower Sets:THE INFECTEDE NHANCED S ENSES D8 • S PEED D6 • S TRENGTH D6 SFX: Sea of Inhumanity. Against multiple targets, add a D6 for each additional target and keep an additional effect die. SFX: Swarm. If a pool includes a THE INFECTED power, you may replace two dice of equal size with one die +1 step larger. Limit: Flammable. Step up physical stress suffered from fire-based attacks by +1. Limit: Horde Cohesion. Defeat Team dice (with D8 stress) to reduce mob. Limit: Infected. Earn a Doom die when afflicted by mutant-specific complications and tech. Specialties:C OMBAT R OOKIE D6 ID: Unknown History:Unknown. No one has discovered the origin of the Green Flu. Personality:The common Infected are simple-minded creatures, existing only to kill and eat living humans. They heed no danger and do not use any real tactics. The Green Flu has claimed most of their personalities and memories, with only the odd Infected showing anything remotely resembling individuality. Abilities and Resources:Infected are more dangerous than they were in life, since the Green Flu mutations give them greater strength than they once possessed. They amass in hordes capable of beating down doors, climbing through windows and smashing through weaker walls. By sheer weight of numbers they will overcome entrenched survivors. A single Infected is generally a threat to a lone and unarmed human, but only in hordes do they present a threat capable of wiping out cities.
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