SIR DANIEL FORTESQUEAffiliations: S
OLO D10, B
UDDY D8, T
EAM D6
Distinctions:H
ONORABLE K
NIGHTS
TOIC S
KELETONH
ERO OF G
ALLOWMEREPower Sets:UNDEAD KNIGHTE
NHANCED D
URABILITY D8, E
NHANCED S
ENSES D8, S
PEED D6, S
UPERHUMAN S
TRENGTH D10
SFX:
Dan Hand. When creating an
ambulatory skull asset, add a D6 and step up your effect die by +1.
SFX:
Second Chance. Spend 1 PP to reroll when using any
UNDEAD KNIGHT power.
SFX:
Undead. Spend 1 PP to ignore stress, trauma or complications from poisons, disease, radiation and cold.
Limit:
Growing Dread. Both 1s and 2s count as opportunities when using an
UNDEAD KNIGHT power, but only 1s are excluded from being used for totals or effect dice.
Limit:
Losing Your Head. Change
ENHANCED SENSES into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power.
Limit:
Skeleton. Step up complications or stress caused by fire attacks or deep water.
MAGIC WEAPONSS
UPERHUMAN D
URABILITY D10, W
EAPON D10
SFX:
Area Attack. Against multiple targets, for every additional target add a D6 and keep an additional effect die.
SFX:
Burst. Step up or double a
MAGIC WEAPONS die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX:
Dangerous. Add a D6 to your dice pool for an attack action and step back the highest die in the pool by -1. Step up physical stress inflicted by +1.
Limit:
Gear. Shutdown a
MAGIC WEAPONS power or SFX and gain 1 PP. Take an action vs. the Doom pool to recover.
Specialties:C
OMBAT M
ASTER D10, M
YSTIC R
OOKIE D6
Milestones:THE WALKING, NO-TALKING DEADAwakened once more by magic threatening the land, you set out to free a strange new world from the shadow of fear.1 XP when you find yourself in unfamiliar environs facing familiar challenges.
3 XP when you pick up a new weapon or vanquish a particularly fearsome threat.
10 XP when you extinguish a powerful source of evil magic or accidentally set loose an ancient evil.
CHIVALRY ISN'T DEAD ... IT'S UNDEADIn death, you uphold the very virtues you prevaricated in life.1 XP when you take stress in place of someone else.
3 XP when doing the honorable thing causes you to stress out, or your burgeoning romance with Princess Kiya suffers because of your battles.
10 XP when you and Kiya depart from the world for a supernatural honeymoon or your knight's code allows a villain to take advantage and score a victory.
ID: Sir Daniel Fortesque (Public)
History:Long ago, in the kingdom of Gallowmere, Sir Daniel Fortesque was the most heroic knight of them all. Or so he said. A skilled tale-spinner, Dan's fanciful tales of great victories against terrible odds regaled the king and his subjects. So much so that when the evil necromancer Zarok raised an army of the dead and led them against Gallowmere, the king put Sir Dan on the front lines. An incompetent boob, Dan was killed by the very first arrow fired, piercing his left eye. Zarok's army was defeated by Gallowmere's forces, and in the aftermath the king lied and said that Sir Dan had slain Zarok and died in the process, in order to preserve morale. In truth, Zarok had simply vanished, and life in Gallowmere went on.
Zarok returned a century later to threaten Gallowmere with a legion of demons and undead monsters. This time, however, his own necromancy worked against him. The trail of deathly energy he left behind him like a slug's slime seeped into Dan's mausoleum and reanimated him. Denied passage into the legendary Hall of Heroes due to his deceit and cowardice, having suffered an ignoble death, Sir Dan was given a second chance to be a hero. So he armed himself and set out to stop Zarok, fighting his way through a kingdom stricken by dark powers. At last Dan faced Zarok's champion, Lord Kardok, and then the sorcerer himself. Slaying him, Dan barely escaped his crumbling fortress before it claimed him, too. Returning to his mausoleum, Dan slept the sleep of the dead, but this time he was rewarded by a seat at the table in the Hall of Heroes.
Dan would return five hundred years later in England, when a man named Lord Palethorn found Zarok's spellbook and called upon its evil power. This time, a mad occultist named Professor Hamilton Kift aided Dan, alongside a friendly ghost named Winston Chapelmount. During his adventure to stop Palethorn, Dan also encounters the mummy Kiya inside an ancient Egyptian tomb. She was later killed by a monstrous Jack the Ripper, but through time-traveling shenanigans Dan was able to go back and confront Jack, sparing Kiya. After Dan confronted Palethorn, he and Kiya decided to use the time machine to go on a rather unique honeymoon.
Dan and Kiya share a tomb and a place in the Hall of Heroes, but Sir Daniel Fortesque is always ready to return when the world needs him.
Personality:Sir Dan is a brave and honorable knight. Though in life he was a silver-tongued but cowardly bard, upon being given a second chance he took up arms against Zarok and fought against incredible odds. His heart is pure (despite not actually having a physical heart) and he has proven himself a true hero. Dan isn't much of a talker, since his jawbone long ago crumbled away, but he manage a goofy half-smile and a gleam in his one eye (the other socket is often full of cobwebs) when he comes to save the day.
Abilities and Resources:Dan was reanimated with tremendous strength belying his no-muscled body. He can wield hammers with heads as large as his torso in one hand, or carry sword and shields too heavy for mortal men to use. Dan is also tough and skilled with a wide variety of weapons, from javelins, bows and crossbows to swords, hammers, axes... Dan can even pull off his own arm to beat someone if he needs to. That's right: when unarmed, Dan disarms himself to arm himself. Many of his weapons are gifts from the other legendary heroes in the Hall of Heroes, or given to him by Kift's mad science.
Sir Dan can also make use of limb removal in other ways. Sometimes small animals or ambulatory severed hands will serve as impromptu mounts for his skull, allowing him to see into or reach places he could not otherwise reach. Of course, sometimes this works against him...