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Metroid
Mar 19, 2014 14:14:54 GMT -8
Post by Claire Redfield on Mar 19, 2014 14:14:54 GMT -8
In the distant future, a Galactic Federation composed of humans and many alien species spreads far and wide across space. Thousands of inhabited alien worlds are known, teeming with life, the ruins of ancient civilizations and wonders unimaginable even in an age of exploration and deep space travel. Pirates thrive in this universe, preying on the weak and terrorizing the Federation. Yet beside even the highly-skilled Federation troopers, there are some hunters who stand apart from their kin. Crazy, skilled and above all highly dangerous, these bounty hunters tackle the hardest missions and reap the greatest rewards. The brightest star among these hunters is Samus Aran, bearing the gifts of humanity and the ancient Chozo, known throughout the worlds as the most dangerous woman in the universe. HeroesSamus Aran• Power SuitVillainsKraidMetroidRidley
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Metroid
Mar 19, 2014 14:15:05 GMT -8
Post by Claire Redfield on Mar 19, 2014 14:15:05 GMT -8
Theme: Galactic WarriorSAMUS ARANAffiliations: S OLO D10 • B UDDY D8 • T EAM D6 Distinctions:R AISED BY C HOZOL ONELY H UNTERL EGENDARY W ARRIORPower Sets:CHOZO-BLOODEDE NHANCED D URABILITY D8 • E NHANCED S ENSES D8 • E NHANCED S PEED D8 • E NHANCED S TRENGTH D8 • L EAPING D6 • S UPERHUMAN R EFLEXES D10 • S UPERHUMAN S TAMINA D10 SFX: Focus. If a pool includes a CHOZO-BLOODED power, you may replace two dice of the same size with one die +1 step larger. SFX: Immunity. Spend 1 PP to ignore stress, trauma or complications related to poisons, disease or fatigue. SFX: Second Chance. Spend 1 PP to reroll when using any CHOZO-BLOODED power. SFX: Second Wind. Before you make an action including a CHOZO-BLOODED power, you may move your physical stress die to the Doom pool and step up the CHOZO-BLOODED power by +1 for this action. Limit: Exhausted. Shutdown any CHOZO-BLOODED power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene. ZERO SUITL EAPING D8 • S TRETCHING D6 • W EAPON D8 SFX: Entangle. Add a D6 and step up your effect die by +1 when inflicting a grappled complication on a target. SFX: Jet Boots. Step up or double LEAPING as part of a physical action. Remove the highest-rolling die and add 3 dice for your total. SFX: Stun. Add a D6 and step up your effect die by +1 when inflicting a paralyzed complication on a target. Limit: Gear. Shutdown a ZERO SUIT power and gain 1 PP. Take an action vs. the Doom pool to recover. Limit: Mutually Exclusive. Shutdown ZERO SUIT to activate POWER SUIT. Shutdown POWER SUIT to recover ZERO SUIT. Specialties:A CROBATIC M ASTER D10 • C OMBAT M ASTER D10 • C OSMIC E XPERT D8 • M ENACE E XPERT D8 • S CIENCE E XPERT D8 • T ECH M ASTER D10 • V EHICLE E XPERT D8 Milestones:THE HUNTER You are the bane of space pirates throughout the whole universe. Pirate fleets who will laugh in the face of Federation armies fall silent and check over their shoulders when you are around.1 XP when you discover a new bit of pirate lore about a weapon or creature they've developed. 3 XP when you dismantle space pirate operations or let the pirates escape in order to help someone else. 10 XP when you defeat a space pirate leader. OTHER MMetroids are the universe's most dangerous creatures, final legacy of the Chozo. Often sought as weapons, you find yourself drawn into conflict with them, even when they are supposed to be extinct.1 XP when you first encounter a Metroid on a new world. 3 XP when you suffer stress as a result of a Metroid's energy drain attack. 10 XP when you wipe out a Metroid population, or take trauma in the process of saving them from being exploited as weapons. ID: Samus Aran (Public) History:Samus' history is long and troubled, full of conflict and hardship. She was born on a human colony called K-2L. At some point in her childhood, the birdlike Chozo came to K-2L to trade with the colonists. An elder Chozo called Old Bird taught young Samus much wisdom while the Chozo remained. Unfortunately, not long after the Chozo departed, Space Pirates led by the draconic Ridley attacked the colony and slaughtered nearly everyone. Only Samus survived. The Chozo returned in response to the distress signal, in time to save Samus from exposure. They took her into their care, infused her with Chozo DNA and crafted for her the Power Suit, one of the greatest technological wonders in the galaxy. Trained by the Chozo, Samus became an athlete without peer, augmented by her Power Suit into a one-woman army. She eventually left the Chozo to pursue other goals across the universe, and at one point joined the Federation Police. Samus encountered the Space Pirates again several times, even after leaving the Federation Police to become a private bounty hunter. Her first great mission saw her employed to fight the Space Pirate leader Mother Brain, a corrupted Chozo creation, and dismantle their operations. The Pirates attempted to use the Metroids on planet Zebes to create an army of deadly aliens, but Samus infiltrated their base and destroyed it from within. She slew the Pirate leadership, including giant Kraid and Mother Brain, as well as taking revenge on Ridley. That would not be the last time she fought the Space Pirates, and even their leadership. Mother Brain was revived and restored her operations before Samus returned and destroyed her at the cost of the last Metroid's life. Ridley also returned many times in cyborg or clone form, and other Pirate operations sought to harness the dread power of Phazon, a deadly substance inimical to life. Samus battled her way through the Pirates and encountered Dark Samus, a Phazon-born doppelganger. In a final epic conflict, Samus destroyed Dark Samus and Phazon both along with Phaaze, their planet of origin. Samus continues to hunt for the most dangerous criminals and aliens in the galaxy, a legendary name both feared and respected by friend and foe alike. Personality:Samus is a reticent woman, spending weeks or months without uttering a single word to another soul. She is humorless in her pursuit of mission objectives or bounties, and particularly calculating when bringing down Space Pirates. Samus is somewhat of a lonely hunter, alone in the universe, with the Chozo seemingly extinct and her family long destroyed. The few people to which she gets attached invariably get destroyed in the conflicts that consume her life, so Samus remains cold and distant to those who cross her path. This only adds to her mystique and the legends surrounding her. Abilities and Resources:Infused with Chozo DNA and put through extreme training regimens, Samus is a super-athlete. She is incredibly fast and agile, with heightened senses and reflexes faster than any human's. She can perform tremendous acrobatic leaps and exert herself heavily for hours where others would fail. The Chozo trained Samus in a wide variety of weapons and gear, allowing her to pilot anything, adapt to new technologies and understand the mechanics behind the things she encounters. Samus' great intelligence and quick wits combined with her physical and martial prowess make her by far the most dangerous woman in the universe.
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Metroid
Mar 19, 2014 14:15:13 GMT -8
Post by Claire Redfield on Mar 19, 2014 14:15:13 GMT -8
POWER SUITC YBERNETIC S ENSES D10, S HRINKING D6, S UPERHUMAN D URABILITY D10, S UPERHUMAN S TRENGTH D10, W EAPON D10 SFX: Area Attack. Against multiple targets, for every additional target add a D6 and keep an additional effect die. SFX: Ice Beam. Add a D6 and step up your effect die by +1 when inflicting a frozen complication on a target. SFX: Immunity. Spend 1 PP to ignore stress, trauma or complications from environmental and temperature extremes and radiation. SFX: Multipower. Add more than one POWER SUIT power to your pool. Step back each POWER SUIT power once for each die beyond the first. SFX: Power Weapons. Step up or double a WEAPON die for one action. If the action fails, add a die to the Doom pool equal to the normal rating of your power die. SFX: Wave Beam. Step up or double a WEAPON die against a single target. Remove the highest rolling die and add 3 dice for your total. Limit: Malfunction. Change any POWER SUIT power into a complication and gain 1 PP. Activate an opportunity or remove the complication to recover the power. Limit: Systems Failure. Shutdown any POWER SUIT power or SFX and gain 1 PP. Recover power during a Transition Scene or by activating an opportunity. Powers and Abilities:The Chozo-built Power Suit is a marvel of technology. Designed with adaptability in mind, the suit can integrate nearly any technology, regardless of origin. Over the years, Samus has adapted the technology of other advanced civilizations, creating a variety of suit combinations. The basic Power Suit is equipped with full life support systems, a destructive Arm Cannon and the Morph Ball system, which alters Samus' mass and changes the suit into a ball shape, allowing her access into previously unreachable places. The helmet is equipped with highly advanced sensors and communications systems. During her travels, Samus often encounters new upgrades she integrates into the suit, making it more powerful. These can range from added durability or speed to new weapons and propulsion systems, such as the Ice Beam, capable of freezing enemies solid.
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Metroid
Mar 19, 2014 14:15:45 GMT -8
Post by Claire Redfield on Mar 19, 2014 14:15:45 GMT -8
METROIDAffiliations: S OLO D8, B UDDY D6, T EAM D4 Distinctions: I NSATIABLE H UNGERA DAPTABLE P REDATORSPower Sets:PARASITIC PREDATORE NHANCED S ENSES D8, F LIGHT D6, S UPERHUMAN D URABILITY D10, S UPERHUMAN S TAMINA D10, S UPERHUMAN S TRENGTH D10 SFX: Energy Drain. Add a D6 and step up your effect die when inflicting a drained complication on a target. SFX: Healing. Spend a Doom die to recover another's physical stress or step back another's physical trauma by -1. You may use this SFX on yourself in addition to others, but can only do so after you have stepped up a drained complication on a target past D12. SFX: Immunity. Spend a Doom die to ignore stress, trauma or complications from poisons, disease, vacuum and high temperatures. SFX: Invulnerable. Spend a Doom die to ignore physical stress or trauma unless caused by cold-based attacks. Limit: Cold Vulnerability. Step up any cold-based stress, trauma or complications by +1. Specialties:C OMBAT E XPERT D8 ID: Metroid Juvenile History:Metroid history is tied to that of the Chozo, surrounded in myths and legends. The Chozo created Metroids in ancient times as a bio-weapon to counter the threat of the X Parasites. They performed their task well, but proved voracious and adaptable, quickly growing beyond the intentions of the Chozo. The Galactic Federation first encountered the Metroids on the planet SR388. When the Federations sought to study the creatures, Space Pirates attacked and abducted the Metroids, planning to use them as living weapons of war. The Galactic Federation called in bounty hunter Samus Aran, who traveled to the Pirate base on planet Zebes and destroyed them along with the stolen Metroids. The Galactic Federation would not see the last of the Metroids, however, and even conducted their own clandestine experiments with cloning the creatures. Space Pirates would continue to use them as weapons, and when the strange alien energy of Phazon was involved, the Metroid Prime and, eventually, Dark Samus were born. Samus battled the Metroids and their would-be controllers again and again, until finally the last Metroids in the universe were extinct. Their final legacy lies within Samus Aran's DNA. Personality:Metroids are not stupid creatures, capable of discerning between more choice (and dangerous targets) and even capable of bonding with other life-forms. They are largely vicious and voracious predators, however, preying upon any living things they can chase down and devouring without end. Abilities and Resources:Designed to absorb energy, true Metroids are capable of draining the life energy out of any organic creature (and some inorganic constructs powered by life energy), leaving only a lifeless husk behind. Their limitless capacity for energy absorption and transfer makes them valuable targets for bio-weapons research, but also extremely dangerous. Metroids are extremely durable, resistant to most forms of weaponry except for cold. They can fly and possess a battery of advanced senses to help them locate and chase down prey. Once they have latched on to a victim, it is nearly impossible to dislodge them. Metroids are capable of surviving in most hostile environments, and often develop different traits depending on the world upon which one finds them.
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Metroid
Mar 19, 2014 14:16:07 GMT -8
Post by Claire Redfield on Mar 19, 2014 14:16:07 GMT -8
KRAIDAffiliations: S OLO D10/D10/D10/D10, B UDDY D8/D8/D8, T EAM D6/D6/D6 Distinctions:S PACE P IRATE E NFORCERT ITANIC H UNGERR AGING G IANTPower Sets:ALIEN BEHEMOTHG ODLIKE D URABILITY D12, G ODLIKE S TRENGTH D12, S UPERHUMAN S ENSES D10, S UPERHUMAN S TAMINA D10 SFX: Area Attack. Against multiple targets, for each additional target add a D6 and keep an additional effect die. SFX: Immunity. Spend a Doom die to ignore stress, trauma or complications from poisons, disease and temperature extremes. SFX: Impenetrable Hide. Spend a Doom die to ignore physical stress or trauma unless affected by an attack using an targeted eyes or targeted mouth asset. Limit: Growing Dread. Both 1 and 2 on your dice count as opportunities when using an Alien Behemoth power, but only 1s are excluded from being used for totals or effect dice. NATURAL WEAPONSF IRE B LAST D8, W EAPON D8 SFX: Berserk. Add a die from the Doom pool to one or more attack actions. Step back the Doom pool die by -1 for each action; return it to the Doom pool when you're done. SFX: Burst. Step up or double a NATURAL WEAPONS die against a single target. Remove the highest rolling die and add 3 dice for your total. Limit: Depleted. Shutdown WEAPON to gain a Doom die. Recover power during a Transition Scene or by activating an opportunity. Specialties:C OMBAT M ASTER D10, M ENACE G RANDMASTER D12 ID: Kraid History:Kraid is something of an enigma among the Space Pirates. He may be related to the Bryyonian race, but few details are known of his background. Kraid serves as one of the main enforcers of the Space Pirates, alongside Ridley, using his size and power to intimidate and crush their enemies. Samus Aran battled him twice on planet Zebes, each time destroying him. It is possible that the Space Pirates recovered his remains or cloned him, as they do with Ridley. Personality:Few have encountered Kraid and lived to tell the tale. His size and ferocity are legendary, and he delights in crushing both the hopes and bodies of his enemies. When actually challenged, he flies into a rage and smashes everything in his path. Abilities and Resources:Kraid is most notable for his size and strength. He towers over all over Space Pirates. Even beyond his size, his armored hide is impervious to nearly all known weaponry, and only by attacking his eyes or his mouth can one even hope to harm him. In addition to his slashing claws, Kraid can also spit forth balls of flame at his enemies. The spikes lining his belly can be fired off like missiles, causing tremendous damage when they hit.
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Metroid
Mar 19, 2014 14:16:33 GMT -8
Post by Claire Redfield on Mar 19, 2014 14:16:33 GMT -8
Theme: Vs. RidleyRIDLEYAffiliations: S OLO D10/D10/D10, B UDDY D8/D8/D8, T EAM D6/D6 Distinctions: C UNNING C OMMANDERA RROGANT B EASTS ADISTIC S PACE P IRATEPower Sets:ALIEN DRAGONE NHANCED S ENSES D8, S UBSONIC F LIGHT D8, S UPERHUMAN D URABILITY D10, S UPERHUMAN S TRENGTH D10, S UPERHUMAN S TAMINA D10 SFX: Immunity. Spend a Doom die to ignore stress, trauma or complications from disease, cold and vacuum. SFX: Invulnerable. Spend a Doom die to ignore physical stress or trauma unless caused by psychic attacks or an attack rated D12 or higher. SFX: Second Wind. Before you make an action including an ALIEN DRAGON power, you may remove your physical stress die and a die of equal or larger size from the Doom pool and step up the ALIEN DRAGON power by +1 for this action. Limit: Epic Arrogance. Step up the lowest die in the Doom pool or add a D6 Doom die to step up emotional stress from opponents that Ridley considers beneath him. DRACONIC WEAPONSF IRE B LAST D8, W EAPON D8 SFX: Area Attack. Against multiple targets, for each additional target add a D6 and keep an additional effect die. SFX: Dangerous. Add a D6 to your dice pool for an attack action and step back the highest die in the pool to step up physical stress inflicted by +1. Limit: Exhausted. Shutdown any DRACONIC WEAPONS power to gain D6 Doom. Recover power by activating an opportunity or during a Transition Scene. Specialties:C OMBAT E XPERT D8, C OSMIC E XPERT D8, C RIME E XPERT D8, M ENACE M ASTER D10 ID: Ridley (Public) History:Ridley's history is long and full of violent tragedies. He is the one who destroyed colony K-2L, orphaning the young Samus Aran and unintentionally creating his greatest enemy. Ridley quickly rose through the ranks of the Space Pirate forces, becoming one of its most feared generals. Years later, the Space Pirates established a command center on the planet Zebes, and Ridley served as Mother Brain's top commander, working alongside Kraid to keep Tourian guarded. When Samus returned, Ridley's past deeds came back to bite him when she killed him in battle. That defeat was not the end for Ridley. Space Pirates retrieved his body and restored him with cybernetic enhancements. He accompanied his fleet to the planet Tallon IV, a world slowly being poisoned by the sinister mutagenic energy called Phazon. The newly dubbed "Meta Ridley" battled Samus to prevent her from reaching the impact crater, the source of Tallon IV's Phazon infestation. Once more, Samus brought down her nemesis. Though beaten, Ridley refused to die, and when Dark Samus (a Phazon-born doppelganger of Samus herself) used Phazon to take control of an entire Pirate world, Ridley marched to her orders. They invaded the planet Norion, and Samus battled the Space Pirate forces. Ultimately, she confronted Ridley and won their battle. Yet fate held one more confrontation between the two great enemies. When Samus returned to the planet Zebes, a reborn Ridley once again barred her path. Intent on killing her once and for all, Ridley attacked the great Hunter with all his might. After an epic battle, Samus slew Ridley, and afterward his remains were destroyed when the planet Zebes exploded. Is that truly the end for Ridley? Only time will tell. Personality:Though many mistake him for a mindless beast, Ridley is in fact a cunning Space Pirate and a genius military tactician. He is sadistic and especially delights in tormenting Samus, though this often comes back to haunt him. Because of his strength and ability, Ridley is also very arrogant, believing all other life-forms beneath him, and as a result he often underestimates his foes. Abilities and Resources:Ridley is an alien of unknown race, and his draconic body lends him great size and power. A ferocious fighter, he attacks with claws, bites and his deadly barbed tail. He can also spit fireballs capable of burning through even Samus' Power Suit. He prefers to attack from the air, strafing his enemies with flame and claw before dropping to the ground to do battle. On top of his physical prowess, Ridley is a cunning tactician and a very capable leader, directing Space Pirate raids with brutal efficiency.
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