"I am my Master's weapon."
STARKILLERAffiliations: S
OLO D10, B
UDDY D8, T
EAM D6
Distinctions: V
ADER'S A
PPRENTICEH
AUNTED M
EMORIESL
OST S
OULPower Sets:THE FORCEE
NHANCED S
ENSES D8, E
NHANCED S
PEED D8, L
EAPING D6, M
IND C
ONTROL D10, P
SYCHIC R
ESISTANCE D8, T
ELEKINETIC B
LAST D10, T
ELEKINETIC S
UPREMACY D12, T
ELEPATHY D6
SFX:
Area Attack. Against multiple targets, for each additional target add a D6 and keep an additional effect die.
SFX:
Burst. Step up or double a
THE FORCE die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX:
Force Unleashed. Step up or double any
THE FORCE power for one action. If the action fails, add a die to the Dark Side equal to the normal rating of your power die.
SFX:
Second Chance. Spend 1 pp to reroll when using any
THE FORCE power.
Limit:
Growing Dread. If a pool includes a power of
THE FORCE, both 1s and 2s count as opportunities, but only 1s are excluded from being used for totals or effect dice.
LIGHTSABER COMBATE
NHANCED R
EFLEXES D8, E
NHANCED S
TAMINA D8, E
NHANCED S
TRENGTH D8, L
IGHTSABER D10
SFX:
Deflect Energy. On a successful reaction against an energy attack action rated D8 or lower, convert opponent's effect die into a
LIGHTSABER stunt or spend a Plot Point to inflict it as physical stress on a valid target.
SFX:
Elegant Weapon. Add a D6 to your dice pool for a physical attack action and step back the highest die in your pool by -1 to step up physical stress inflicted by +1.
SFX:
Focus. If a pool includes a
LIGHTSABER COMBAT power, you may replace two dice of equal size with one die +1 step larger.
Limit:
Gear. Shutdown
LIGHTSABER and gain 1 PP. Take an action vs. the Dark Side to recover.
Limit:
Exhausted. Shutdown
ENHANCED REFLEXES,
ENHANCED STAMINA or
ENHANCED STRENGTH and gain 1 PP. Take an action vs. the Dark Side to recover, or during a Transition Scene.
Specialties: A
CROBATIC E
XPERT D8, C
OMBAT E
XPERT D8, C
OSMIC E
XPERT D8, V
EHICLE E
XPERT D8
Milestones:SOUL SEARCHINGFreed from Vader's corrupting influence, you must find your own destiny among the stars and fight the influence of the Dark Side.1 XP when your visions compel you to seek out answers on a new world.
3 XP when you uncover a piece of your past, or forge a new legacy in the universe.
10 XP when you utterly reject the Dark Side and the hatred instilled in you by Vader, or when you embrace it for power.
NOW I AM THE MASTERYou have betrayed Lord Vader and the Empire, and will personally see that he is brought to justice... one way or another.1 XP when you choose to aid the Rebels and oppose the Empire in some new capacity.
3 XP when you dismantle a Sith plot, or when you undergo tutelage from one of the few remaining Jedi Masters.
10 XP when you defeat Vader and choose to spare him, or choose to slay him.
ID: Galen Marek (Secret)
History:Galen's parents were killed by Darth Vader, who took the young boy, strong in the Force, under his wing. With Vader's guidance and manipulation, Galen Marek became "Starkiller", Vader's secret apprentice. Starkiller developed into a Sith assassin who hunted down and destroyed the Jedi enemies of the Empire, with Vader's ultimate goal being the death of the Emperor. Though the Emperor discovered Starkiller's existence and forced Vader to kill him, Darth Vader betrayed his master's wishes and left Starkiller alive.
Eventually, Starkiller met the Imperial pilot Juno Eclipse and fell in love. In the process, he also freed master Rahm Kota and several other Rebel figures. Kota taught Galen the Jedi way and drew him out from beneath Vader's shadow. Ultimately, Galen rejected the dark teachings of his former master and sacrificed himself to save the fledgling Rebellion.
Using previously unknown techniques, Darth Vader cloned Starkiller and meant to turn him once more to the Dark Side. However, the clone, beset by the memories of his past life, could not submit to Vader's will. He escaped before the dark lord of the Sith could kill him, and once more ventured to find Master Kota. Starkiller, wondering what was real and what was merely nightmare, also rescued Juno Eclipse. Together, they opposed the Empire's schemes. Starkiller stole into Vader's cloning facility on Kamino and battled the Sith Lord personally. In defeating Vader, Galen Marek freed himself at last of the sinister pull of the Dark Side.
Personality:Galen is a troubled young man, particularly after his cloning. He is haunted by visions of his former life as well as the mind tricks played on him by Darth Vader. His youth corrupted and innocence stolen by the Sith Lord, Galen Marek often finds himself simply lost, unsure what to do with his life. Juno Eclipse is the one bright spot in his dark existence, and her compassion for Galen is what sees him through the dark times.
Abilities and Resources:Like all Sith and Jedi, Galen is Force-sensitive. This gives him senses that reach beyond the physical, as well as heightened reflexes and speed. He can sometimes see the future in brief precognitive flashes. Galen is incredibly powerful with the Force, however, due to his training and inherent talent. His telekinetic abilities allow him to overwhelm foes from Stormtroopers to AT-ATs or Rancors. He can also pull a TIE Fighter out of midair, or even pull a Star Destroyer out of the sky. He possesses the mind control powers of the Sith, but is also quite skilled with a lightsaber, making him a ferocious enemy.