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Post by Claire Redfield on Mar 19, 2014 14:22:16 GMT -8
Street Fighter describes a world of powerful martial artists with superhuman abilities, often centering around the World Warrior martial arts tournament. Full of mystic martial arts, inhuman forces and an undying fighting spirit, the series brings colorful characters together with flash and fury. New Elemental Control Power•Chi (or Ki): Sensing life-force, judging its strength, healing or purifying chi fields, banishing or driving off malevolent spiritual forces. HeroesChun-LiRoseRyuSagatVillainsM. BisonOni
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Post by Claire Redfield on Mar 19, 2014 14:22:25 GMT -8
Theme: Street Market"I'm the strongest woman in the world!" CHUN-LIAffiliations: S OLO D10, B UDDY D8, T EAM D6 Distinctions: S TRONGEST W OMAN IN THE W ORLDI NTERPOL A GENTW ORLD W ARRIORPower Sets:TAI CHIE NHANCED S PEED D8, E NHANCED S TAMINA D8, E NHANCED S TRENGTH D8, L EAPING D6, S UPERHUMAN R EFLEXES D10 SFX: Hyakuretsu Kyaku. Add a D6 to your dice pool for a physical attack action and step back the highest die in your pool by -1 to step up stress inflicted by +1. SFX: Second Chance. Spend 1 PP to reroll when using any TAI CHI power. SFX: Tenshou Kyaku. If a pool includes a TAI CHI power, you may replace two dice of equal size with one die +1 step larger. Limit: Exhausted. Shutdown a TAI CHI power to gain 1 PP. Recover power during a Transition Scene or by activating an opportunity. KIKOKENC HI C ONTROL D8, E NERGY B LAST D8 SFX: Kikosho. Step up or double a KIKOKEN die on your next roll, or spend 1 PP to do both, then shutdown that power. Recover power during a Transition Scene or by activating an opportunity. SFX: Area Attack. Against multiple targets, for each additional target add a D6 and keep an additional effect die. Limit: Exhausted. Shutdown KIKOKEN to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene. Specialties:A CROBATIC M ASTER D10, C OMBAT E XPERT D8, C RIME E XPERT D8, P SYCH E XPERT D8 Milestones:REVENGEYou seek revenge upon Bison and his entire organization for the death of your father. They must be brought to justice, no matter the cost. 1 XP when you follow a lead or confront dealings of Shadaloo, whether it is corrupt officials, enemy agents or clues to Shadaloo's operations. 3 XP when you fight an agent of Shadaloo or find a direct clue to Bison's whereabouts. 10 XP when you confront Bison or defeat one of his lieutenants. INTERPOL SUPER-AGENTAs one of Interpol's top agents, you take on the missions that dozens of armed operatives can't even complete. You'll do what it takes to get the job done and see that justice is served!1 XP when you work with Interpol agents to neutralize a criminal operative. 3 XP when you act against the orders of Interpol command for the good of others, or expand your mission parameters based on new information. 10 XP when you forsake a personal desire to complete a mission objective, or when you forsake a mission objective to pursue a personal desire. History:Chun-Li was always raised a fighter, taught by her father and other masters, such as her father's friend, Master Gen. After her father was killed, Chun-Li went on to become an Interpol investigator to track down his murderer. She found the man responsible, M. Bison, the leader of a criminal organization called Shadaloo. Though Chun-Li confronted Bison, she was defeated and he escaped. With the help of other agents and powerful fighters such as Ryu, Charlie and Guile, Chun-Li went after Shadaloo. They succeeded in bringing the syndicate down, though at the cost of many lives, and as ever, Bison escaped. Chun-Li tracked him down to the second World Warrior tournament, though he was defeated by Akuma before she could realize her revenge. With Bison apparently dead and Shadaloo dismantled, Chun-Li retired, but it would not last long. Guile informed her of Shadaloo's imminent return and Bison's reappearance, along with the mysterious organization called S.I.N. Despite fighting her way deep into the heart of S.I.N.'s base and confronting Gen for answers about her father's death, Chun-Li was unsuccessful in apprehending Bison. However, she was instrumental in the dismantling of S.I.N. Chun-Li continues to fight the good fight and has taken to mentoring children in the martial arts and teaching them courage, good will and kindness. Personality:Chun-Li is a cheerful woman with an energetic personality. Though she's every bit the competitor that other fighters are, she is nevertheless happy to fight against skilled opponents and to perform well. Chun-Li does take her job as an Interpol agent seriously, but never succumbs to the grim, dour attitudes many of her compatriots develop. Constantly a source of energy and optimism, Chun-Li's presence always brightens up a situation. Abilities and Resources:A master martial artist, Chun-Li's greatest strength is in her speed. She's incredibly fast and accurate in melee, delivering her trademark series of lightning-kicks in a devastating barrage. Her lower body strength also allows her to leap and run very quickly, giving her an edge in mobility over most of her foes. Her skills place her among the top fighters in the world, allowing her to defeat nearly any foe in personal combat. Chun-Li has also learned how to draw out and manipulate her chi energy. This lets her project short-range fireballs and larger, explosive attacks, though the latter are draining. When combined with her awesome kicks, Chun-Li's chi power is a force that can overwhelm any enemy. She uses no weapons in her duties as Interpol agent, having instead much greater personal power than any of her colleagues can manage, even with weapons.
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Post by Claire Redfield on Mar 19, 2014 14:22:38 GMT -8
Theme: Become the Storm"The answer lies in the heart of battle." RYUAffiliations: S OLO D10, B UDDY D8, T EAM D6 Distinctions:D EDICATED TO P ERFECTIONW ORLD W ARRIORS TUDENT OF G OUKENPower Sets:ANSATSUKENE NHANCED D URABILITY D8, E NHANCED R EFLEXES D8, E NHANCED S TRENGTH D8, S UPERHUMAN S TAMINA D10 SFX: Hyper Combo. Step up or double any ANSATSUKEN power die on your next roll, or spend 1 PP to do both, then shutdown that power. Recover power by activating an opportunity or during a Transition Scene. SFX: Multipower. Use two or more ANSATSUKEN powers in your dice pool, at -1 step for each additional power. SFX: Second Wind. Before you make an action including a ANSATSUKEN power, you may move your physical stress die to the Doom Pool and step up the ANSATSUKEN power by +1 for this action. Limit: Exhausted. Shutdown any ANSATSUKEN power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene. HADOUK I B LAST D8, K I C ONTROL D8 SFX: Dark Hadou. Step up or double any HADOU power die. Spend 1 PP or add a die to the Doom Pool equal to the power die you used in calling upon the murderous intent. SFX: Ki Focus. If a dice pool includes a HADOU power, you may replace two dice of equal size with one die +1 step larger. Limit: Dark Surge. When physically or mentally stressed out, step back physical or mental stress die by -1 and activate SATSUI NO HADOU. SATSUI NO HADOUThe same dark power once shunned by his master Gouken and embraced by the demon warrior Akuma also lies within Ryu's heart. Calling upon the murderous intent that is the extension of their nameless fighting style allows a practitioner to wield great power, at the cost of their humanity. Sometimes the D ARK H ADOU surges and attempts to take over Ryu's kind spirit, usually due to the machinations of Akuma. When in the grip of the D ARK H ADOU'S madness, Ryu attempts to destroy his opponents with pure fury. He will use his Dark Hadou SFX on every attack and use his full power even on weak opponents. Ryu gains D4 mental stress on his first turn in the action order. Increase Ryu's emotional stress by 1 step on each of his following action rounds. When emotionally stressed out, or if his emotional stress is fully recovered, shutdown SATSUI NO HADOU. Specialties: A CROBATIC E XPERT D8, C OMBAT E XPERT D8 Milestones:BECOME THE STORMYour journey is to find perfection through dedication to the art of fighting, honing mind, body and spirit into one perfect whole. You will never stop seeking wisdom through struggle and battle.1 XP when you fight a new opponent for the first time. 3 XP when you surpass your limits and defeat a superior foe. 10 XP when you overcome a user of Dark Hadou without surrendering to its power yourself, or when you are defeated by a superior foe without succumbing to the temptation of Dark Hadou. OLD RIVALYour travels have seen you accumulate as many friends and rivals as enemies. Your reputation draws the best fighters to you in order to challenge your skill, and you welcome each new challenger. 1 XP when you declare a character to be an old rival, whether friendly or hostile. 3 XP when you deal physical stress to an old friendly rival or take trauma from an old hostile rival. 10 XP when you make friends of an old enemy, or forever settle the score. ID: Ryu (Public) History:An orphan, Ryu grew up in the dojo of master Gouken, trained alongside Ken Masters. Gouken taught them the nameless style developed by his former master, Goutetsu, and each sought to master its power. Ryu then traveled to the first World Warrior tournament at Gouken's behest, another step on the road to perfection. There, Ryu fought his way to the final round to face off against the champion, Sagat. Theirs was a terrific battle, but Sagat gained the upper hand. Then the Satsui no Hadou awakened within a beaten Ryu and he unleashed its fury, nearly killing Sagat, who swore vengeance upon the young upstart. Tragedy struck upon returning from the tournament, as Gouken's brother, a man now known as Akuma, master of Satsui no Hadou, had killed Gouken. Swearing his own oath of vengeance, Ryu hunted Akuma down to an island and battled him, and there the dark warrior explained about the Satsui no Hadou. He wanted to bring out Ryu's full power, that Ryu might prove a worthy challenge. Akuma escaped and Ryu now had a face to give to his own inner struggle. He would face Sagat again (throwing the fight rather than risking serious damage, which Sagat realized), and even gained an obsessive fan in a girl named Sakura. Ryu's next great enemy was M. Bison, master of Shadaloo, who sought to possess Ryu's body and the dark power of the Satsui no Hadou. Bison defeated the young warrior and nearly succeeded in converting him, but for the intervention of his friends and Sagat. With their help, Ryu was able to destroy Bison... for a time. Ryu went on to fight in the second World Warrior tournament, though his struggles with the Dark Hadou continued. He lost in that tournament, but used it as yet another step on the long road to enlightenment. Besides, there is another tournament on the horizon... Personality:The consummate warrior, Ryu is dedicated solely to perfecting both his craft and, through it, himself. He is a quiet, introspective man, not given over to extremes of pride or anger. Ryu is a very serious man and has a terrible sense of humor, making him the natural target of many jokesters and the opposite of people like Ken Masters, his best friend and fellow student of Gouken. Driven to become better than he was the day before, Ryu always seeks new experiences to improve his abilities. Despite his overwhelming desire to become a master martial artist and dedication to the warrior's path, Ryu is a very honorable man. He doesn't fight to hurt people, and in fact will always act to help others. He is kind-hearted, despite his serious exterior, showing respect and honor to others in his travels. Ryu does, at this point, still struggle with the emerging darkness in his own soul. The Satsui no Hadou lurks within, an evil force born of the desire for power and victory at any cost, especially the lives of one's foes. Ryu is not a killer, but the style originally developed by Goutetsu has its ultimate extension in that murderous intent and the evil therein preys upon Ryu's desire to be the best. He wars with this darkness and the terrible power it brings, determined not to let it rule him as it came to rule Akuma. Abilities and Resources:As a gifted practitioner of Goutetsu's nameless style, Ryu is martial artist with few peers. His skill is incredible and his will to win is unmatched. His mastery of his ki through the training lets him perform superhuman feats of martial prowess, such as concentrating ki and releasing it in destructive fiery blasts and punches (like the famous "Hadouken" fireball). He can also call upon a surge of ki to perform supercharged versions of his attacks, such as the mighty Shin Shoryuken. These powers make him more than a match for most fighters in melee. When pushed beyond the brink, Ryu can also succumb to the Satsui no Hadou, a dark energy that arises from the desire to win at any cost, killing one's opponent and one's own humanity. This surge of evil intent drastically increases Ryu's power, at the risk of claiming his mind. He rejects the Satsui no Hadou on principle, but even so it lurks within his soul, waiting for a chance to seize control.
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Post by Claire Redfield on Mar 19, 2014 14:22:55 GMT -8
Theme"For me, it was a Tuesday." M. BISONAffiliations: S OLO D10, B UDDY D6, T EAM D8 Distinctions: H EARTLESS D ICTATORW ORLD W ARRIORM ASTER OF P SYCHO P OWERPower Sets:PSYCHO STRENGTHE NHANCED R EFLEXES D8, E NHANCED S PEED D8, S UPERHUMAN D URABILITY D10, S UPERHUMAN S TAMINA D10, S UPERHUMAN S TRENGTH D10 SFX: Burst. Step up or double a PSYCHO STRENGTH die against a single target. Remove the highest rolling die and add 3 dice for your total. SFX: Regeneration. Spend a Doom die to recover your physical stress or step back your physical trauma by -1. Limit: Exhausted. Shutdown any PSYCHO STRENGTH power to gain a Doom die. Recover power by activating an opportunity or during a Transition Scene. PSYCHO POWERE NERGY S TRIKE D10, F LIGHT D6, M IND C ONTROL D8, P SYCHIC R ESISTANCE D10, T ELEPORT D8 SFX: Dangerous. Add a D6 to your dice pool for an attack action and step back highest die in pool by -1. Step up physical stress inflicted by +1. SFX: Focus. If a pool includes a PSYCHO POWER trait, you may replace two dice of equal size with one die +1 step larger. SFX: Immunity. Spend 1 PP to ignore stress, trauma or complications from psychic attacks. SFX: Unleashed. Step up or double any PSYCHO POWER trait for one action. If the action fails, add a die to the Doom Pool equal to the normal rating of your power die. Limit: Growing Dread. Both 1 and 2 on your dice count as opportunities when using a PSYCHO POWER trait. Specialties:A CROBATIC E XPERT D8, C OMBAT E XPERT D8, C OVERT E XPERT D8, C RIME M ASTER D10, M ENACE M ASTER D10, P SYCH M ASTER D10 ID: Lord Vega (Translation Error) History:Bison's past is shrouded in mystery. None know of his life before he appeared as the leader of Shadaloo, and he has forsaken all connections to any such life. To Bison, only the future in which he rules is what matters. He does, however, have an extensive history with the World Warrior tournament and its participants. Before the first World Warrior tournament, Bison learned of a powerful fighter named Ryu. He sought out Ryu in order to recruit him to be his new right-hand man, and recognized a connection between his own Psycho Power and Ryu's dark Satsui no Hadou. Ultimately, his brainwashing attempts were thwarted, but Bison would not give up on his goal of corrupting Ryu. Along the way, he earned the undying enmity of several other warriors, such as Chun-Li, whose father he murdered, and a mysterious woman named Rose who possesses powers similar to Bison's. M. Bison would then brainwash a group of young women trained to be assassins, including Cammy, who would go rogue and later enter the second World Warrior tournament. His body failing, consumed by the vast Psycho Power lurking within, Bison once more attempted to corrupt Ryu, this time to steal his body. He encountered and battled the demonic warrior Akuma, unleashing his full power and actually defeating Akuma. His pursuit of Ryu was interrupted by the actions of Interpol agent Chun-Li, and United States military Guile and Charlie. They ultimately managed to destroy his base and Bison's body, at the cost of Charlie's life. However, Bison's evil spirit survived, harbored within Rose's body until Shadaloo scientists created a new one for him. In order to seek revenge as well as procure a new body, Bison held the second World Warrior tournament, but his participation would be short-lived. Also on a quest of vengeance, and desiring to face the strongest fighter, Akuma returned and attacked Bison, apparently killing him with a Shun Goku Satsu attack. All went according to Bison's plan, however, as some years later the android Seth tried to build a new organization from the ashes of Shadaloo, which had been destroyed by the efforts of Chun-Li and Interpol. Seth held a new tournament, and Bison had his scientists create a new body for him so he could participate, planning either to steal Seth's body or perhaps that of Abel, a man also touched by the Shadaloo experiments. Ultimately, Bison did neither, though he defeated Seth. His conquest was interrupted by the actions of other fighters and Bison, in a hurry to depart with the data he'd gathered, left without fully realizing his goals. What become of him since Seth's World Warrior tournament is unknown. Personality:M. Bison has forsaken humanity for power. He is utterly heartless, taking great pleasure in hurting others, mentally and physically. Despite outclassing most of his opponents, Bison will take the time to torture them, relishing their agony. Bison dehumanizes ally and enemy alike, considering everyone a mere stepping stool to his dreams of grandeur. All other lives are worthless to him in his pursuit of godhood. He is not above using any methods to obtain what he wants: trafficking humans and drugs, weapons dealing, highly illegal and dangerous experiments. To master Psycho Power, he literally had to expel all the good in his soul, leaving only endless malevolence. One of Bison's few weaknesses is his arrogance, stemming from a callous heart that views everyone else as as mere resources and also from his great power. Since he considers everyone else beneath him, he often holds back his true power or toys with opponents, giving them a chance to defeat him or disrupt his schemes. When he has the chance, Bison takes great pleasure in inflicting the maximum amount of suffering on his opponents. Abilities and Resources:Bison is an extremely dangerous fighter, possessing superhuman physical abilities as a result of honing his martial arts prowess as well as tapping into his Psycho Power. He is swift and brutal in melee, moving with great speed and agility. His blows land with crushing power and sadistic precision. As one of the world's greatest fighters, Bison is already dangerous, even before his superhuman abilities come into play. Bison can tap into a vast well of psychic powers that he calls "Psycho Power", a corruption of the chi energy called "Soul Power". This power allows him to fly, teleport, overwhelm and dominate the minds of others and lend its searing energy to his strikes. When he can unleash the full extent of his Psycho Power, Bison becomes one of the most powerful beings in the Street Fighter universe, every bit the equal of the other godlike warriors. In various eras, Bison also has access to Shadaloo, a vast, international crime syndicate. Shadaloo uses advanced technology and weapons, along with experiments to figure out how to access more of the Psycho Power. The syndicate possesses incredible wealth and influence in many spheres, and several of Bison's lieutenants help him lead it: Sagat, Balrog, Vega. Bison's dark spirit is largely immortal, persisting even beyond the death of his physical body several times. Note: This datafile represents Bison in his Alpha days, at or near the peak of his power. In subsequent appearances, his body is weaker than his original body, and thus some of his powers would be diminished.
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Post by Claire Redfield on Mar 19, 2014 14:23:04 GMT -8
Theme"A strong fighter is not one who always wins, but one who stands after defeat." SAGATAffiliations: S OLO D10, B UDDY D8, T EAM D6 Distinctions: E MPEROR OF M UAY T HAIW ORLD W ARRIORF IGHTER'S P RIDEPower Sets:MUAY THAIE NHANCED D URABILITY D8, E NHANCED R EFLEXES D8, E NHANCED S PEED D8, E NHANCED S TAMINA D8, E NHANCED S TRENGTH D8 SFX: Dangerous. Add a D6 to your dice pool for an attack action and step back highest die in pool by -1. Step up physical stress inflicted by +1. SFX: Focus. If a pool includes a MUAY THAI power, you may replace two dice of equal size with one die +1 step larger. Limit: Exhausted. Shutdown any MUAY THAI power to gain a Doom die. Recover power by activating an opportunity or during a Transition Scene. TIGER SPIRITE NERGY B LAST D8 SFX: Berserk. Add a die from the Doom Pool to one or more attack actions. Step back the Doom Pool die by -1 for each action; return it to the Doom Pool when you're done. SFX: Tiger Genocide. Step up or double any TIGER SPIRIT power die on your next roll, or spend a Doom die to do both, then shutdown that power. Recover power by activating an opportunity or during a Transition Scene. Limit: Exhausted. Shutdown any TIGER SPIRIT power to gain a Doom die. Recover power by activating an opportunity or during a Transition Scene. Specialties:A CROBATIC E XPERT D8, C OMBAT E XPERT D8, M ENACE E XPERT D8 History:Sagat is a renowned fighter from Thailand, having won a great honor there as only a teenager, proving himself the greatest fighter in the country. In defense of his championship title he faced Go Hibiki, father of Dan Hibiki. In that fight, Sagat lost his right eye and Go lost his life, earning Sagat the enmity of Go's son. Sagat was the one who hosted the first World Warrior tournament, to prove himself the strongest fighter in the entire world. He very nearly realized such a claim when he faced Ryu in the finals. Sagat took the early advantage and nearly defeated the young fighter, until Ryu's desperation awakened the Satsui no Hadou. Ryu defeated Sagat with a massive Shoryuken uppercut, giving Sagat the trademark scar on his chest and his first defeat. That began an obsessive desire to face Ryu once more and prove himself the superior warrior. For a time, hatred gripped the heart of the Tiger of Thailand. He faced Ryu again, but before he had fully recovered, and Ryu threw the fight. When Sagat realized this, he pushed himself to train even harder and face Ryu again when both were at their best. Dan Hibiki came searching for revenge, and in confronting that hatred, Sagat realized just what he had done in killing Go Hibiki. M. Bison would later brainwash Ryu with Psycho Power and give him to Sagat to rematch, but the proud warrior actually fought to break Ryu free of Bison's control. In the process, the respect of one warrior for another led Sagat to relinquish his hatred, but resolve to face Ryu in honorable battle. He turned away from Bison and Shadaloo in order to further hone his mind and body. Personality:Sagat is a fierce warrior, but also possess honor and strength of will. He is shown to be capable of regret, such as when confronted by Dan, and when reflecting upon the mistakes he's made. Sagat is actually an adaptable man, who learns from both his victories and failures, resolving to learn from his mistakes. To that end, he has actually given up his obsession with defeating Ryu out of anger and unchecked pride, instead coming to respect the other man and emulate his desire to master himself. Abilities and Resources:As the so-called Emperor of Muay Thai, Sagat is one of the world's greatest fighters. His fighting style is swift and brutal, combining lengthy kicks with bone-crushing punches. Despite his great size, Sagat leaps around and moves with a quickness that belies his size. Like many of the other fighters in the Street Fighter universe, he has also learned to harness his chi energy into Tiger Fireballs and a barrage of chi-powered attacks. When he was part of Shadaloo as Bison's right-hand man, Sagat had access to vast resources of wealth and weaponry, though even then he tended to eschew them in favor of his own personal power. The modern Sagat would never dream of resorting to such hollow and twisted methods.
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Post by Claire Redfield on Mar 19, 2014 14:23:11 GMT -8
Theme"I shall grind beneath my heel all that exists." ONIAffiliations: S OLO D10, B UDDY D8, T EAM D6 Distinctions: D ESTROYER OF H EAVENF ORSAKEN H UMANITYD ARKNESS I NCARNATEPower Sets:MADDENED OGREG ODLIKE D URABILITY D12, G ODLIKE S TAMINA D12, G ODLIKE S TRENGTH D12, S UPERHUMAN R EFLEXES D10, S UPERHUMAN S ENSES D10, S UPERHUMAN S PEED D10 SFX: Dangerous. Add a D6 to your dice pool for an attack action and step back the highest die in the pool by -1. Step up physical stress inflicted by +1. SFX: Shun Goku Satsu. Double any MADDENED OGRE power for one action. If the action fails, remove the highest die in the Doom Pool. If the action succeeds, step back the highest die in the Doom Pool by -1. SFX: Immortal. Spend a Doom die to recover your physical or mental stress or step back your physical or mental trauma by -1. SFX: Immunity. Spend a Doom die to ignore stress, trauma or complications from poisons, disease, psychic attack, radiation or temperature extremes. SFX: Ultra Combo. Use two or more MADDENED OGRE powers in a single dice pool at -1 step for each additional power. Limit: Murderous Intent. Both 1s and 2s on your dice count as opportunities when using a MADDENED OGRE power, but only 1s are excluded from being used for totals or effect dice. ANSATSUKENB LAST D10, S UPERSONIC F LIGHT D10, T ELEPORT D10 SFX: Gohadoken. When attacking multiple targets, add a D6 and keep an additional effect die for each additional target. SFX: Gorai Hadoken. Add a D6 and step up your effect die by +1 when inflicting an electrocuted complication on a target. SFX: Focus. If a pool includes an ANSATSUKEN power, you may replace two dice of equal size with one die +1 step larger. Limit: Murderous Intent. Both 1s and 2s on your dice count as opportunities when using a ANSATSUKEN power, but only 1s are excluded from being used for totals or effect dice. Specialties:A CROBATIC M ASTER D10, C OMBAT M ASTER D10, M ENACE M ASTER D10, M YSTIC M ASTER D10 ID: Oni (Formerly: Gouki) History:Oni is the true form of Akuma, created once the man known as Gouki in another life finally surrendered his humanity to the Satsui no Hadou. Once this happened, the void of murderous intent swallowed what was left of Akuma's humanity. Personality:Unlike Akuma, Oni has no self-control and no desire to seek strong opponents. Instead, Oni exists only to kill and destroy. He has become destruction incarnate, literally giving up the last shreds of his humanity to the darkness within. As a result, Oni seeks to shatter Earth, tear down Heaven and rip asunder all realms, devouring the suffering of those in his path. Abilities and Resources:Like Akuma before him, Oni's fighting style stems from the art of Ansatsuken. By using the Satsui no Hadou to its maximum potential, however, he has gained tremendous destructive power. His blows shatter bodies and buildings and his chi attacks leave smoldering craters in the earth. He has superhuman speed, as well, and his inhuman senses allow him to better drink in the anguish of his victims. As a purely demonic force, he is no longer subject to the weaknesses of Akuma's once-mortal form. Oni has shed all human traits in exchange for godlike power.
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Post by Claire Redfield on Mar 19, 2014 14:23:20 GMT -8
Theme"Power without skill is nothing." ROSEAffiliations: S OLO D10, B UDDY D8, T EAM D6 Distinctions: F ORTUNE T ELLERP URITY B ORN F ROM E VILS EEKER OF D ESTINYPower Sets:WORLD WARRIORE NHANCED R EFLEXES D8, E NHANCED S TAMINA D8, S TRETCHING D6 SFX: Afflict. Add a D6 and step up your effect die by +1 when inflicting a grappled complication on a target. SFX: Soul Reflect. On a successful reaction against a physical energy attack or mental stress attack action, inflict that stress type with your effect die at no PP cost or spend a PP to step it up by +1. SFX: Second Chance. Spend 1 PP to reroll when using any WORLD WARRIOR power. Limit: Exhausted. Shutdown any WORLD WARRIOR power to gain 1 PP. Recover power during a Transition Scene or by activating an opportunity. Limit: Scarf. Shutdown STRETCHING and gain 1 PP. Take an action vs. the Doom Pool to recover. SOUL POWERE NHANCED D URABILITY D8, E NHANCED S ENSES D8, F LIGHT D6, P SYCHIC R ESISTANCE D10, S ORCERY A DEPT D8, S OUL S PARK D8, T ELEPATHY D10, T ELEPORT D6 SFX: Omen Reading. Add a D6 and step up your effect die by +1 when using SOUL POWER to create assets. SFX: Soul Fury. Step up or double any SOUL POWER power for one action. If the action fails, add a die to the Doom Pool equal to the normal rating of your power die and step up any mental stress you have. SFX: Soul Healing. Add TELEPATHY to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another's physical or mental stress, or step back your own or another's physical or mental trauma by -1. SFX: Soul Illusion. Add a D6 and step up your effect die by +1 when using SOUL POWER to create illusion-related complications. Limit: Exhausted. Shutdown any SOUL POWER power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene. Limit: Growing Dread. When using a SOUL POWER power, both 1s and 2s count as opportunities, though only 1s are prevented from being used for totals or effect dice. Specialties:A CROBATIC E XPERT D8, C OMBAT E XPERT D8, M YSTIC E XPERT D8, P SYCH M ASTER D10 Milestones:BATTLE FOR THE SOULBorn when Bison expelled the good from his soul, you fight to help destroy the pure evil that is Bison once and for all.1 XP when you read the tarot and gain an answer to Bison's whereabouts or plans and follow them up. 3 XP when you protect someone who opposes Bison, or you defeat one of Bison's top lieutenants. 10 XP when you personally defeat Bison and destroy his body or enable another warrior to do so, or when your Soul Power is turned against you and Bison uses you to escape destruction. SPIRITUAL HEALERYou use your gifts for the greater good, helping set courses along their destiny and heal the wounds of others.1 XP when you heal someone's mental stress or trauma with your Soul Power. 3 XP when you free another of a mental complication or a psychic asset helps an ally achieve victory. 10 XP when you successfully erase someone's haunted past and give them a new life. ID: Rose (Secret) History:Rose's history is shrouded in mystery and dark dreams. She is connected to Bison, and has reasons for opposing him perhaps more personal than anyone else. At one time, they shared a soul, until Bison expelled all the good in his soul in a bid to master his corrupted Psycho Power. That goodness was born as Rose, who has since used her Soul Power to hunt and oppose Bison's evil wherever it is found. She dreams of seeing him destroyed one day, and knows that she will be instrumental in his destruction. Several times Rose has participated in that destruction, in the various World Warrior tournaments or other battles, and she believes Ryu will be Bison's ultimate undoing. Personality:Rose is a thoughtful and intelligent woman, prone to speaking in riddles. Though she was born of a man's pure evil, Rose is kind and compassionate and often sacrifices her own well-being for the greater good. Indeed she is prepared to give her life to rid the world of Bison's evil, if need be. Where she can help in the lives of others, she does, healing wounds of the heart and spirit. Her own destiny and that of others weighs heavily on her mind, and often she turns to the tarot for answers. Abilities and Resources:Soul Power is the pure form of Bison's corrupted Psycho Power. It is psychic power derived from the strength of one's soul. With it, Rose can perform many miraculous feats, such as levitation or projecting damaging bolts of spiritual energy. Rose can also look into the hearts and minds of others and sometimes see their dreams, for good or ill. With Soul Power she can heal the mind and spirit, allowing her to repair damage from psychic attacks or brainwashing, and in extreme cases even rewrite someone's life and give her a new chance. Rose is also a capable fighter, weaving grace and Soul Power together into a formidable fighting style.
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Post by Claire Redfield on Sept 2, 2014 1:42:28 GMT -8
RYU POINT COST: 318 TEMPLATES USED:
•Stats• BODY 9 [+90] MIND 4 [+40] SOUL 7 [+70]
Attack Value 6 (Ki 8, Unarmed 9) Defense Value 6 (Ranged 8, Unarmed 8) Damage 5 (Ki 6, Unarmed 6)
Health 80 Energy 80 Shock 16
Attributes Alternate Form: "Satsui no Hadou" 3 (+30 points • Emotional -6) [+24] Armor "Iron Skin" 1 (AR 2) [+2] Combat Technique 6 (Brutal 2, Critical Strike, Judge Opponent, Leap Attack, Lethal Blow) [+12] Divine Relationship 1 (+1 reroll/session) [+2] Energy Bonus 5 (+25 EP) [+14] Extra Defense 1 (+1 defense/turn) [+5] Heightened Awareness 1 (+1 to awareness rolls) [+2] Jumping 1 (x3 distance) [+2] Massive Damage 2 (Ki 1, Unarmed 1) [+8] Melee Attack 3 (Unarmed) [+9] Melee Defense 2 (Unarmed) [+6] Movement 1 (Zen Direction) [+2] Ranged Attack 2 (Ki 2) [+6] Ranged Defense 2 (Personal 2) [+6] Skill: Acrobatics 1 [+3] Skill: Climbing 1 [+2] Skill: Sports 2 [+2] Skill: Wilderness Survival 2 [+2] Weapon: "Hadoken" 2 (Range 1, Deplete -1, Hands -1) [+3/+2] Weapon: "Metsu Hadoken" 6 (Range 2, Deplete -7, Hands -1) [+5] Weapon: "Shin Shoryuken" 7 (Deplete -8, Distracting -2, Unique: Requires room to Jump -1) [+3/+2] Weapon: "Shoryuken" 4 (Distracting* -2, Inaccurate -1, Unique: Requires room to Jump -1) [+4/+2] Weapon: "Tatsumaki Senpu Kyaku" 2 (Area 1, Autofire 3, Distracting -2, Inaccurate -1) [+5/+3]
Flaws Involuntary Change: Satsui no Hadou [-1] Nemesis: Akuma [-2] Nemesis: M. Bison [-1] Recurring Nightmares: Satsui no Hadou [-1]
Weapons and Damage Unarmed: WL 2 x DM 6 + AV 9 = 21 Hadoken: WL 2 x DM 6 + AV 8 = 20 Metsu Hadoken: WL 6 x DM 6 + AV 8 = 44 Shoryuken: WL 3 x DM 6 + AV 9 = 27 Shin Shoryuken: WL 7 x DM 6 + AV 9 = 51 Tatsumaki Senpu Kyaku: WL 2 x DM 6 + AV 9 = 21
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Post by Claire Redfield on Sept 3, 2014 1:36:11 GMT -8
CHUN-LI Point Cost: 220
Stats BODY 7 [+70] MIND 7 [+70] SOUL 8 [+80]
Attack Value 7 (Ki 8, Unarmed 8) Defense Value 7 (Ranged 9, Unarmed 10) Damage 5 (Unarmed 6)
Health Points 75 Energy Points 75 Shock Value 15
Attributes Combat Technique 6 (Brutal 2, Critical Strike, Leap Attack, Lethal Blow, Lightning Reflexes) [+12] Divine Relationship 2 (+2 rerolls) [+4] Extra Defenses 1 [+5] Features 1 (Appearance) [+1] Jumping 1 (3x distance) [+2] Massive Damage 1 (Unarmed 1) [+4] Melee Attack 1 (Unarmed 1) [+3] Melee Defense 3 (Unarmed 3) [+9] Movement 2 (Balance, Fast) [+4] Organizational Ties: Interpol 4 [+8] Ranged Attack 1 (Ki 1) [+3] Ranged Defense 2 (Personal 2) [+6] Skill: Acrobatics 5 [+15] Skill: Burglary 2 [+4] Skill: Law 4 [+4] Skill: Police Sciences 2 [+4] Skill: Street Sense 2 [+4] Weapon: "Hosenka" 5 (Autofire 3; Deplete -8) [+5/+3] Weapon: "Hyakuretsukyaku" 2 (Autofire 3) [+7] Weapon: "Kikoken" 2 (Range 1; Deplete -1, Hands -1) [+3/+2] Weapon: "Kikosho" 5 (Area 1; Deplete -6, Hands -1) [+4/+2] Weapon: "Spinning Bird Kick" 2 (Area 1) [+5/+2]
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Post by Claire Redfield on Sept 6, 2014 15:36:04 GMT -8
ZOEY Point Cost: 197
Stats Body 4 [+4] Mind 6 [+6] Soul 6 [+6]
Attack Value 5 (Handgun 6, Long Gun 6) Defense Value 5 Damage 5 (Guns 6)
Health Points 40 Energy Points 60 Shock 8
Attributes Combat Technique 2 (Far Shot, Precise Aim) [+4] Divine Relationship 2 (+2 rerolls/session) [+4] Items: Rifle, Pistol, Katana, First Aid Kit, Travel Gear [+14] Massive Damage 1 (Guns 1) [+4] Ranged Attack 2 (Handgun 1, Long Gun 1) [+6] Skill: Computers 1 [+2] Skill: Cultural Arts 1 [+1] Skill: Performing Arts 2 [+2] Skill: Police Sciences 1 [+2] Skill: Visual Arts 2 [+2] Skill: Writing 1 [+1]
Items Hunting Rifle: Weapon 4 (Range 3; Hands -1) [+10/+5] Katana: Weapon 3 [+6/+3] Pistol: Weapon 3 (Range 2) [+8/+4] First Aid Kit: Feature 1 (Medical Equipment) [+1] Travel Gear: Feature 3 (Travel Gear 3) [+3/+1]
Flaws Not So Tough: -10 HP [-4] Significant Others: Teammates [-1]
Damage Rifle: WL 4 x DM 6 + AV 6 = 30 Pistol: WL 3 x DM 6 + AV 6 = 24 Katana: WL 3 x DM 5 + AV 5 = 20 Unarmed: WL 0 x DM 5 + AV 5 = 5
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Post by Claire Redfield on Oct 2, 2014 16:59:51 GMT -8
LickerPoint Cost: 160 Templates: StatsBody 6 [+60] Mind 2 [+20] Soul 3 [+30] Attack Value 3 (Claws 5) Defense Value 3 (Unarmed 5) Damage Multiplier 5 (Claws/Tongue 6) Health Points 45 Energy Points 25 Shock Value 9 AttributesArmor 2 (AR: 4) [+4] Combat Technique 2 (Critical Strike, Leap Attack) [+4] Long Tongue: Extra Limb 1 • Features 1 (Long Tongue) • Weapon 2 (Flexible 1, Penetrating 2, Reach 1) [+11] Keen Senses: Features 1 (Spatial Awareness) • Senses 4: Heightened Awareness 1 (+1 to awareness rolls) • Heightened Senses 2 (Hearing, Smell) • Supersense 1 (Sonar) [+9] Jumping 1 (3x distance) [+2] Massive Damage 1 (Claws & Tongue) [+4] Melee Attack (Claws) 2 [+6] Melee Defense (Unarmed) 2 [+6] Movement 5 (Cat-Like, Fast, Slithering, Wall-Crawling 2) [+10] Claws: Weapon 3 (Penetrating) [+2] Skill: Climbing 2 [+4] Skill: Stealth 2 [+6] FlawsAchilles Heel: Fire [-2] Marked: Monstrous [-3] Sensory Impairment: Blind [-6] Unappealing: Monstrous [-3] Weak Point: Exposed Brain (Small) [-4] CombatClaws: WL 3 x DM 6 + AV 5 = 23 Tongue: WL 2 x DM 6 + AV 3 = 15
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Post by Claire Redfield on Oct 2, 2014 17:21:42 GMT -8
Ryu vs Licker
Round 1 Licker attempts to ambush Ryu. Stealth vs. Awareness. Ryu totals 12 + 1 HA + Mind 4 = 17. Licker 5 + Body 6 + Stealth 2 = 13. Ryu notices the oncoming attack and rolls initiative normally. Ryu: 14, Licker: 14.
Ryu uses Hadoken. Roll 8 + AV 8 = 16. Licker defense 7 + DV 3 = 10. 24 damage - 4 armor = 20 damage.
Licker uses Claws. Roll 4 + AV 5 = 9. Ryu defense 7 + DV 8 = 15. He dodges.
Ryu: 80 HP/75 EP Licker: 25 HP/25 EP
Round 2 Ryu uses Hurricane Kick. Roll 9 + AV 8 = 17. Suffers -2 to defense rolls for the round. Licker defense 10 + DV 5 = 15. 21 - 4 armor = 17 damage.
Licker uses tongue. Roll 4 + AV 5 = 9, Ryu 7 + DV 8 = 15.
Ryu: 80 HP/75 EP Licker: 8 HP/25 EP
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